Kevin Yang

 

Skills & Qualifications

  • 5 years of professional work in the video game industry: specializing in concept art and production workflows.

  • 2D & 3D Art Expertise: Deep understanding of art fundamentals—including line, shape, color, texture, and space—with hands-on experience in environment and hard surface design.

  • Problem-Solving & Process Improvement: Proactively identified and addressed challenges within internal teams and external partnerships, streamlining workflows to enhance efficiency.

  • Vendor Coordination: Managed and guided multiple domestic and international outsourcing teams, ensuring seamless communication, optimized workflows, and high-quality asset delivery.

  • Pipeline & Asset Management: Oversaw the organization of production tasks, tracked asset progress, reviewed vendor submissions, and maintained structured documentation for streamlined integration.

  • Communication & Collaboration: Effectively conveyed artistic and technical goals to cross-functional teams, bridging the gap between artists, engineers, and business stakeholders.


Education

  • Art Center College of Design, Pasadena, CA

Entertainment Design

2017


Work Experience

  • Concept Artist, Environment & Hardsurface (Fulltime) Respawn Entertainment, Apex Legends

    May 2023 – Present (season 18-23+)

    • Work closely with the Art Director to define and refine the visual style of level art.

    • Apply technical proficiency and artistic skill to the design and development of maps and hardsurface.

    • Maintain clear and efficient communication with team members to ensure alignment and progress.

    • Effectively assess project timelines and dependencies to meet deadlines and maintain workflow efficiency.


  • Lead Concept Artist & Art Outsourcing Manager (Fulltime) Yotrio Corporation, City of Industry, California

    Dec 2020 – Dec 2022

    • Led the visual development of the UNI LIGHT IP, establishing the artistic vision for characters and environments.

    • Created early concept sketches, main character designs, and hard surface assets.

    • Outsource management, fostering collaboration between internal and external teams.

    • Organized and led the workflow of outsourced tasks, including gathering, reviewing, and delivering feedback on assets.

    • Provided clear feedback and paintover to develop vendor capabilities while ensuring consistent quality across outsourced content.

    • Tracked and maintained a record of all art assets for efficient access and knowledge sharing.

  • Background Artist (Contract) – DuluDulu, UK

    Sep 2019 – Jan 2020

    • Create background painting for a web-based interactive project.

  • Theme Park Concept Artist (Contract)– Origin Media Studio, Shanghai, China

    Feb 2019 – Jul 2019

    • Developed early-stage concept sketches for a stylized original IP.

    • Assisted the modeling team by visualizing assets for 3D production.


Personal

  • Nationality: US Citizen

  • Languages: English - advanced

Chinese - native

  • Skill: Photoshop/ Unreal Engine/ Unity/ Blender/ Substance Painter