Skills & Qualifications
5 years of professional work in the video game industry: specializing in concept art and production workflows.
2D & 3D Art Expertise: Deep understanding of art fundamentals—including line, shape, color, texture, and space—with hands-on experience in environment and hard surface design.
Problem-Solving & Process Improvement: Proactively identified and addressed challenges within internal teams and external partnerships, streamlining workflows to enhance efficiency.
Vendor Coordination: Managed and guided multiple domestic and international outsourcing teams, ensuring seamless communication, optimized workflows, and high-quality asset delivery.
Pipeline & Asset Management: Oversaw the organization of production tasks, tracked asset progress, reviewed vendor submissions, and maintained structured documentation for streamlined integration.
Communication & Collaboration: Effectively conveyed artistic and technical goals to cross-functional teams, bridging the gap between artists, engineers, and business stakeholders.
Art Center College of Design, Pasadena, CA
Entertainment Design
2017
Work Experience
Concept Artist, Environment & Hardsurface (Fulltime)– Respawn Entertainment, Apex Legends
May 2023 – Present (season 18-23+)
Work closely with the Art Director to define and refine the visual style of level art.
Apply technical proficiency and artistic skill to the design and development of maps and hardsurface.
Maintain clear and efficient communication with team members to ensure alignment and progress.
Effectively assess project timelines and dependencies to meet deadlines and maintain workflow efficiency.
Lead Concept Artist & Art Outsourcing Manager (Fulltime) – Yotrio Corporation, City of Industry, California
Dec 2020 – Dec 2022
Led the visual development of the UNI LIGHT IP, establishing the artistic vision for characters and environments.
Created early concept sketches, main character designs, and hard surface assets.
Outsource management, fostering collaboration between internal and external teams.
Organized and led the workflow of outsourced tasks, including gathering, reviewing, and delivering feedback on assets.
Provided clear feedback and paintover to develop vendor capabilities while ensuring consistent quality across outsourced content.
Tracked and maintained a record of all art assets for efficient access and knowledge sharing.
Background Artist (Contract) – DuluDulu, UK
Sep 2019 – Jan 2020
Create background painting for a web-based interactive project.
Theme Park Concept Artist (Contract)– Origin Media Studio, Shanghai, China
Feb 2019 – Jul 2019
Developed early-stage concept sketches for a stylized original IP.
Assisted the modeling team by visualizing assets for 3D production.
Personal
Nationality: US Citizen
Languages: English - advanced
Chinese - native
Skill: Photoshop/ Unreal Engine/ Unity/ Blender/ Substance Painter